Substance
The goal of this work was to create a generative landscape of organic structures using procedural textures in Blender. I built several unique noise patterns by combining, adding and multiplying different Voronoi noise textures with math nodes. I also worked with real-world 3D scans of organic materials such as branches and leaves, which I combined with the generated assets.
I wanted to create an eerie and surreal atmosphere that plays with the way we perceive living matter. Humans are very sensitive to textures that seem biological, fleshy, wet or unfamiliar. The work explores this uncertain space between something natural and artificial, dead and alive, attractive and unsettling.
The structures exaggerate organic forms and focus on their raw material qualities. To support this, I used desaturated imagery and rim lighting, reducing the scene so the viewer can concentrate on texture, shape and surface. I animated the forms procedurally with fractal noise used as displacement maps. Sound also became part of the work, including experiments with wet and fleshy sound effects.
Full work: statesofmotionx.cargo.site/Vincent-Johnson