Substance
“Substance” is a generative 3D study of organic structures and the uneasy boundary between natural and artificial matter. In Blender, I combined procedural Voronoi textures with 3D scans of branches and leaves to build forms that feel biological, synthetic and unfamiliar at the same time.
Desaturated imagery, rim lighting and animated displacement focus attention on texture, surface and movement. Experiments with wet, fleshy sound design extend the work’s physical quality.
The project explores why certain materials can appear attractive and unsettling at once — and how little it takes for an abstract form to suggest something alive.